I was just perusing my blog list and saw James Mishler's latest post at his very cool blog Adventures in Gaming. He is selling some Judges Guild stuff that he recently unearthed from his pile of old-school gaming coolness.
I am having a very hard time not buying the lot. Must...be...strong! Must...not...cave!
Anyway, just looking through his list, I saw a number of JG items that I had not seen before. This particular item caught my eye - Portals of Irontooth:
Now I know that some of you are pure OD&D-ers and AD&D-ers, and that's cool. But I like to play 1981 game one day and the 2008 one the next. Sure I love no version more than my Moldvay/Cook/Marsh boxsets of B/X D&D, however I've also fallen pretty darn hard for 4e D&D too.
If you happen to be in the 4e camp (either just cracking it or already a vet) then you very likely have run across the name "Irontooth." If not, then you might wanna snag H1 - Keep on the Shadowfell:
You can get it free now in a pdf download they are providing (you know the whole "no more pdfs of our stuff" thing...meh) here.
Anyway, enough of the 4e module thing, and back to the JG stuff. Here's a snippet from the Portals of Irontooth describing a new magic item. Oooooooooooo...:
Iron Dragon's Tooth: Each adult or older Iron Dragon has two teeth which grant special magical abilities to beings who wear them on a chain around their neck next to their skin. Anyone so wearing a tooth gets a +3 to all saving throws versus Dragon's Breath and a -1 to each die of damage from Dragon's Breath. It should be noted that not all the Dragon's teeth have this power, only the two smallest ones.
I do have some Judges Guild modules and supplements, etc, but I would like to get some more. So maybe I'll hit James list again and see if I can talk myself into it. If you dig any of their stuff, you should hit it too. Grab that bag of gp and head on over there!
Wednesday Comics: DC, November 1981 (wk 1 pt 2)
10 minutes ago