Showing posts with label Christmas specials. Show all posts
Showing posts with label Christmas specials. Show all posts

Monday, December 29, 2008

The Grinch (a belated, by request, D&D MM entry...sorta)

Ok, so Spike Page, creator of the cool blog Ubiquitous Orcs, asked in a comment to the Bumble's Monster Manual entry (sorta) for some stats on Mister Grinch. With the title of "Mister" and with his "legendary" status, I might actually look for him the Fiend Folio or even Deities & Demigods (Legends & Lore), but we'll just stick with the original theme here. I bet there's a pretty close approximation of him in some entry in one of the special sections in Dragon Magazine in which they had various Gods and heroes of various races or from different worlds or fantasy fiction series, etc. Ah well, I'll poke around for some when I get the chance.

Ok, so for now I'll just plop down what I found posted by Admiral Squish in a thread at GitP. Here's the Admiral's idea of Mister Grinch and his poor ol' pooch Max:

The three words that best describe you,
are, and I quote: "Stink. Stank. Stunk."

Mister Grinch

HP: 64
Chaotic Evil Male Grinch
Humanoid 2/ rogue 8

Str 15
Dex 15
Con 16
Int 16
Wis 12
Char 10

Appraise: 10 (13)
Balance: 10 (12)
Bluff: 12 (15)
Craft (engineering): 10 (13)
Disguise: 12 (14)
Escape Artist: 8 (10)
Hide: 0 (8)
Knowledge (dungeoneering): 5 (8)
Knowledge local: 10 (13)
Move silently: 12 (16)
Slight of hand: 12 (16)

BAB: +9/+4
AC: 22

Feats:
Deceitful
Mounted Archery
Exotic weapon proficiency: Repeating crossbow, great
Mounted combat

Weapons:
Repeating crossbow, great [2d8 18-20/x2 120ft. Piercing]
Rod of Lordly Might

Armor:
Chain shirt [+4 AC, Max Dex. +4, AC penalty -2]

Troglodyte:
* +4 constitution / -2 dexterity / -2 intelligence (already included)
* Monstrous humanoid type.
* +4 on hide (already included, +8 underground)
* May claw/claw 1d4+ strength bonus x2 (multiattack), plus bite at -5 to hit 1d4+half strength bonus
* Darkvision (see 90 feet in pitch-dark)
* +6 natural armor class
* Stench. Remember this affects friendly non-trogs also.
* Level adjustment +2

Rogue:
* Sneak Attack +4d6
* Trapfinding
* Improved Evasion
* Trap Sense + 3
* Uncanny Dodge
* Improved Uncanny Dodge


Max (mount)

Deep Hound
Large Magical Beast
HP: 51
Initiative: +5
Speed: 30 ft. (In armor, six squares)
Armor Class: 24 (–1 size, +1 Dex, +6 natural +8 barding), touch 10,
flat-footed 124
Base Attack/Grapple: +6/+16
Attack: Bite +11 melee (2d6+9)
Full Attack: Bite +11 melee (2d6+9)
Space/Reach: 10 ft./5 ft.
Special Attacks:—
Special Qualities: Darkvision 120 ft., Light Sensitivity, Low-light vision, scent, trainable
Saves: Fort +8, Ref +6, Will +3
Abilities: Str 23, Dex 13, Con 17, Int 2, Wis 12, Cha 6
Skills: Jump +18, Listen +3, Spot +3, Survival +2
Feats: Alertness, Tunnel Fighting, Improved Initiative, Track
Tricks Known: All



There was much some debate in that forum thread regarding Mister Grinch being a troglodyte, a bugbear, or just his own new and unique race: Grinch. It's not as clean cut as the Bumble entry, but it's still fun.

I also found these couple blurbs in a Wiki entry for the Grinch that are kinda interesting when looking at him stat-wise:
  • He is also a skilled engineer, having built his sleigh and many of the contraptions within his cave himself.
  • On at least two occasions, the Grinch has demonstrated above-average (even superhuman) strength. Whether this is a trait commonly found in his species or simply examples of adrenaline rush is never stated outright. Although in the cartoon movie when he lifts the sleigh the narrator states, "At that moment, the Grinch found the strength of ten grinchs, plus two" so the argument could be made that it was adrenaline.

Ah well, sorry for the tardiness, but heck! if we still have the Christmas decorations up, then it's still Christmas...sorta.

Thursday, December 25, 2008

Bumbles Bounce! (a D&D Monster Manual entry...sorta)



Ran across this in some old Wizards forum post (posted by The Vorpal Tribble):


The Bumble

Huge Monsterous Humanoid (cold)
Hit Dice: 16d8+80 (152 HP)
Initiative: -2
Speed: 20 ft. (4 squares)
Armor Class: 15 (-2 dex, +9 natural, -2 size)
Base Attack/Grapple: +16/+33
Attack: Bite +13 melee (2d6+10)
Full attack: Bite +13 melee (2d6+9) and 2 slams +11 melee (1d6+9)
Space/Reach: 15 ft./15 ft.
Special Attacks: Killjoy, roar, swallow whole
Special Qualities: Bumble's bounce, immunity to cold, low-light vision, scent
Saves: Fort +12, Ref +8, Will +9
Abilities: Str 29, Dex 6, Con 21, Int 3, Wis 8, Cha 17
Skills: Listen +8, Spot +9
Feats: Diehard, Endurance, Great Fortitude, Multi-Attack, Power Attack, Snatch
Environment: Any cold land
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Chaotic Neutral
Advancement: 17-23 HD (Huge), 24-36 HD (Gargantuan)
Level Adjustment: --

Artic terrors of the deep north, bumbles are a menace to those who wander far from Christmastown. Attracted to the home of Santa by the collective hatred of Christmas, bumbles would like nothing less than to tear it asunder. They are held in fear of the Fat Man himself however, and instead make raids and bring fear to those nearby.

A bumble appears almost as a giant, but is covered in a thick pelt of snow-white fur everywhere but its feet and hands. The skin beneath is an icy blue and as cold to the touch. Its face is beastial with huge round eyes above a sensitive nose, and below a gaping maw of sharp teeth complete with a long, rough tongue.

Combat
A bumble is a mixture of stealth and brazen boldness. It hides behind glaciers and large stones and leaps out upon its foes with its terrifying roar. It then boldy charges its prey, grabbing with its thick-skinned hands to shove them down its maw.

Bumble's Bounce (Ex):

Bumbles ignore the first fifty feet of a fall and takes only subdual damage from greater heights.

Killjoy (Ex):
When witnessing anything to do with Christmas and other winter-time festivities the Bumble goes into an uproar similar to the barbarian’s rage (+4 Strength, +4 Constitution, +2 morale bonus on Will saves, –2 AC penalty). The furor lasts until the cause of its wrath is vanquished or removed from view, and the Bumble suffers no ill effects afterward.

Quicksink (Ex):
A Bumble is unable to swim, sinking within 1 round when immersed.

Roar (Ex):
As a free action every 1d4 rounds a bumble can unsettle those within 60 feet with a horrifying roar. A potentially affected creature that succeeds on a DC 21 Will save remains immune to the Bumble's roar for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. The save DC is charisma based.

Swallow Whole (Ex):
A Bumble can try to swallow a snatched Medium or smaller opponent by making a successful grapple check.

A swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the bumble's stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the stomach (AC 14). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A bumble’s stomach can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.