Monday, December 29, 2008

The Grinch (a belated, by request, D&D MM entry...sorta)

Ok, so Spike Page, creator of the cool blog Ubiquitous Orcs, asked in a comment to the Bumble's Monster Manual entry (sorta) for some stats on Mister Grinch. With the title of "Mister" and with his "legendary" status, I might actually look for him the Fiend Folio or even Deities & Demigods (Legends & Lore), but we'll just stick with the original theme here. I bet there's a pretty close approximation of him in some entry in one of the special sections in Dragon Magazine in which they had various Gods and heroes of various races or from different worlds or fantasy fiction series, etc. Ah well, I'll poke around for some when I get the chance.

Ok, so for now I'll just plop down what I found posted by Admiral Squish in a thread at GitP. Here's the Admiral's idea of Mister Grinch and his poor ol' pooch Max:

The three words that best describe you,
are, and I quote: "Stink. Stank. Stunk."

Mister Grinch

HP: 64
Chaotic Evil Male Grinch
Humanoid 2/ rogue 8

Str 15
Dex 15
Con 16
Int 16
Wis 12
Char 10

Appraise: 10 (13)
Balance: 10 (12)
Bluff: 12 (15)
Craft (engineering): 10 (13)
Disguise: 12 (14)
Escape Artist: 8 (10)
Hide: 0 (8)
Knowledge (dungeoneering): 5 (8)
Knowledge local: 10 (13)
Move silently: 12 (16)
Slight of hand: 12 (16)

BAB: +9/+4
AC: 22

Feats:
Deceitful
Mounted Archery
Exotic weapon proficiency: Repeating crossbow, great
Mounted combat

Weapons:
Repeating crossbow, great [2d8 18-20/x2 120ft. Piercing]
Rod of Lordly Might

Armor:
Chain shirt [+4 AC, Max Dex. +4, AC penalty -2]

Troglodyte:
* +4 constitution / -2 dexterity / -2 intelligence (already included)
* Monstrous humanoid type.
* +4 on hide (already included, +8 underground)
* May claw/claw 1d4+ strength bonus x2 (multiattack), plus bite at -5 to hit 1d4+half strength bonus
* Darkvision (see 90 feet in pitch-dark)
* +6 natural armor class
* Stench. Remember this affects friendly non-trogs also.
* Level adjustment +2

Rogue:
* Sneak Attack +4d6
* Trapfinding
* Improved Evasion
* Trap Sense + 3
* Uncanny Dodge
* Improved Uncanny Dodge


Max (mount)

Deep Hound
Large Magical Beast
HP: 51
Initiative: +5
Speed: 30 ft. (In armor, six squares)
Armor Class: 24 (–1 size, +1 Dex, +6 natural +8 barding), touch 10,
flat-footed 124
Base Attack/Grapple: +6/+16
Attack: Bite +11 melee (2d6+9)
Full Attack: Bite +11 melee (2d6+9)
Space/Reach: 10 ft./5 ft.
Special Attacks:—
Special Qualities: Darkvision 120 ft., Light Sensitivity, Low-light vision, scent, trainable
Saves: Fort +8, Ref +6, Will +3
Abilities: Str 23, Dex 13, Con 17, Int 2, Wis 12, Cha 6
Skills: Jump +18, Listen +3, Spot +3, Survival +2
Feats: Alertness, Tunnel Fighting, Improved Initiative, Track
Tricks Known: All



There was much some debate in that forum thread regarding Mister Grinch being a troglodyte, a bugbear, or just his own new and unique race: Grinch. It's not as clean cut as the Bumble entry, but it's still fun.

I also found these couple blurbs in a Wiki entry for the Grinch that are kinda interesting when looking at him stat-wise:
  • He is also a skilled engineer, having built his sleigh and many of the contraptions within his cave himself.
  • On at least two occasions, the Grinch has demonstrated above-average (even superhuman) strength. Whether this is a trait commonly found in his species or simply examples of adrenaline rush is never stated outright. Although in the cartoon movie when he lifts the sleigh the narrator states, "At that moment, the Grinch found the strength of ten grinchs, plus two" so the argument could be made that it was adrenaline.

Ah well, sorry for the tardiness, but heck! if we still have the Christmas decorations up, then it's still Christmas...sorta.