Showing posts with label boardgames. Show all posts
Showing posts with label boardgames. Show all posts

Thursday, November 18, 2010

Super-cool birthday gifts... from back in '77

I was diggin' through some old photo albums at my folks' house this week, and came across this snapshot in time:


I found several years of birthday pics, including some from back in '81, but this one really caught my eye, especially with some of that suh-weeeet vintage Star Wars swag.

Anyway, I thought I'd share a peek at some of those AWESOME b-day gifts from "a much simpler time."

So let's take stock. From left to right (sorta):
  • a Star Wars marker/coloring poster (with 3-D Vader mask, mind you!)
  • a Dallas Cowboys helmet lamp (I either put 12 or 33 on the back with stickers)
  • a set of 6 "silver" (ok, silver-colored) Hot Wheels cars (these I kept... they're my son's now)
  • an mpc R2-D2 *fully-articulated* model kit
  • a full set of all NFL teams pencils
  • an amt Cuckoo Nest Custom Ford Van model kit
  • an Obsession board game - "The game you can't get enough of!" (Dig that preposition-ending sentence. Nice grammar, babe!)
  • a Skorpion (advanced design street machine) model kit - I guess I got my share of sniffing glue back then, eh?
Sadly, no TSR loot. But then again, the earliest I really got into the likes of D&D, Gamma World and Top Secret was, well... back in '81.

Wednesday, August 12, 2009

Call of Cthulhu RPG and/or Arkham Horror board game: looking for opinions and/or suggestions


I'm not sure how many of you that may read this have experience with either of these two Lovecraftian gaming gems, but I do know that I have none. Absolutely none. So I'm looking for some opinions on them if you have played them and additionally some suggestions on any supplements or expansions to either of them which you would recommend.

Obviously these are two completely different games, requiring different commitments and different game time, etc. I mean one of them is a full blown RPG and the other is a (pretty expensive) board game. Still I've been on a bit of a Lovecraft kick lately, in regards to my reading list, and I've been toying with the idea of getting into one, if not both of these games.

First up: Call of Cthulhu - the RPG


I think I'll partially thank/blame James over at Grognardia for the Call of Cthulhu "calling" I've been hearing lately. Reading through some of his recent Stormbringer RPG posts has linked me back to some of his previous various Chaosium games posts, which include some very high praise for CoC.

Also, many posts by Brunomac over at Temple of Demogorgon have also inspired me with the idea of trying to start or find a game of Call of Cthulhu. So some of the thanks/blame is on you too, bro...ha!

I'm sure that I'm leaving out some other great bloggers here, who I've very likely already read some postings regarding Call of Cthulhu, but my brain is real sketchy today, so please forgive me for any forgetfulness folks. The two recommendations noted above are the ones fresh in my mind, and alone are truly enough to make me want to play the RPG, but I'm open for some more thoughts from anyone reading this. Anyone? Bueller?



Ok, next contestant: Arkham Horror - the board game


I didn't find any relevant posts at the two blogs above regarding this game. Maybe I didn't look hard enough? Maybe neither of them have played the game? Dunno. Without spending the rest of the day reading reviews all over the innerwebbz, I figured I'd try a little fishing here. So, anyone giving this post the once-over ever play Arkham Horror? I know there are several expansions for this one, all costing a ton of dough, IMO. Still, I may have to try it out as an H.P. fix sooner than CoC, as according to ther back of the box, I can play this one solo. Like, really-solo. Like, solitaire-solo. Hmmn.....

My wife and kids will be out of town a day or two soon, and I was thinking I might play some more B/X solitaire, or Tunnels & trolls, but now I'm starting to think a little bit of Arkham Horror, solitaire, alone in my house, by candle-light...or maybe even a lantern. OOoooooooo.....


If only I lived by the sea. I wonder if some of those ambient, ocean sounds on MP3 might work as a substitute. The waves crashing in....the releasing of the Great Old Ones... err.... uhm ok, maybe that's pushing it a bit.

The '81 in me is pulling me towards finding a 1st ed copy of Call of Cthulhu, although the 6th ed is sitting right there on the store shelf...ugh. Not to mention Arkham Horror is ready for me to play solitaire right freakin' now. Well, as soon as I plop down the cash, that is. What do I do? Do I go the distance and try to find/create a CoC RPG gaming group? Or do I just get my fill solo-style (errr....right) and go with Arkham Horror? Or both?!?!?!?

Oh for the love of Wilbur Whateley!

(very cool painting by Skot Olsen)

Thursday, April 30, 2009

Dungeon! - Fantasy Boardgame: an old-school vet vs a 5 y.o. newb

The time had come to introduce my boy to the wonderful world of Dungeon! the boardgame. He had been eyeing the box and he's been progressing nicely through many of my other old D&D related games and toys, so why not Dungeon!... the uhm ... fantasy boardgame.

So after taking a little time to review the rules (hey! it's been a long frakkin' time since I saddled up to this one), and taking a long walk down memory lane with the artwork on the board, the cards, and in the rules, I did my best to explain these rules to a boy who anxiously looked ready to solo The Temple of Elemental Evil itself:

Don't ask about the yellow duck hand-puppet...I guess it's part of some bizarre dice-rolling ritual.

One quick shot of some pure Erol Otus coolness in the pages of those rules:

We chose to play the Basic version of the game for now. Once he gets the hang of it, he'll no doubt wish to play one of the additional classes in the Expert version. Heck, he was thumbing through the Spell cards (expert version, Wizard class) while I was wasting our precious playing time reading rules. My fellow old-school gamers would have my head for that diversion. Rules-shmules! Oh the humanity!

Anyway, going the basic route, I let him pick his class. He liked the sound of being "better at killing crap" much more than he did being an "improved secret door finder." Silly boy.

So he took the Hero (blue pawn), and I chose the Elf (green pawn) and we were off to the Main Staircase/Start. Oh he also said that he'd take the blue one, because blue is his favorite color. In reality, red and brown (but mostly red) are his favorite colors. But I willingly suspended my disbelief. After all, we were playing Dungeon!... the "Fantasy" Boardgame, right?

Actually about half way through the game, I thought we needed a prop upgrade. So I snagged the two Reaper minis I've been using a lot lately in some 4e sessions (one of them for my current 5th level Cleric of Kord, and the other for my current 8th level Ranger). These two fig actually made perfect sense for use in place of the blue Hero pawn and the green Elf pawn. Bam! Cool game just got cooler.

At any rate, we took turns taking the lead, piling up our gp total with sweet treasure, while beating the smack out of the baddies. He luckily looted a "Secret Door" card, so he basically instantly became my Elf...just better. Bah!

Fate certainly didn't help me out either vs some Green Slime, as captured here with a pair of 1's:

I must say once he started to pile up the treasure, and we both were about to the midpoint of the 10,000 gp required to win, he developed a pretty brash strategy of dropping his buffing loot (+1 sword, secret door card, etc), in favor of keeping the highest gp worth loot. He took some major risks in doing so, and several times felt the pain of the monsters' attacks. However, we both passed 10k gold and beat-feet back to the beginning - with the 10k gold, whomever got back first would win.

Well, he had a clear shot back, all except for a secret door blocking his way. Without his cool "Secret Door" card, which fell victim to his boldness, he sat there for quite some time failing his rolls, and thus not being able to progress.

I on the other hand was a master secret door finder but I had to get past a few baddies on my way back to start. This was mainly due to being "slid" to a different level as part of a trap that tripped in one of the rooms. It turns out my Elf wasn't very skilled at taking on either of these two dorks, the Evil Wizard and the Black Pudding:

See that tiny little dash "-" there after the word Elf on those cards? Yeah that means I can't kill them. WTF?!?!?!?

I had no other way I could go to make it back to the beginning, so it was just a matter of time before my son put the final smackdown on me. And that he most surely and most triumphantly did, taking all of the glory and all of the loot!:

Guess who's lined up to beat sorry ol' Daddy next? You guessed it...