Showing posts with label Labyrinth Lord. Show all posts
Showing posts with label Labyrinth Lord. Show all posts

Friday, June 5, 2009

Iron spikes, 10 foot poles, and lots and lots of rope!

Well we did it. We played in Jim Raggi's (LotFP - Lamentations of the Flame Princess) online Labyrinth Lord game, session #2 in this case for a couple of the guys.

And we lived! Well, most of us did....sorta.

A couple of my adventuring comrades have already posted on the fun that was had, so I'll send you over to The Dwarf and The Basilisk for Matthew's (Sunniva the chaotic dwarf) take, and over to Running With Dice, where jerm (Cerran, our curious thief) also discusses the session.

As noted in both of those great posts, we were playing (playtesting?) through some of Jim's own personal creation, which will be published very soon. Thus the details will be very few, as to not give away any of the coolness.

Three members of the crew were returning vets from last week's session, and jerm and myself joined up in a return to the ugly. In full force we were as follows:
  • Sunniva - chaotic female dwarf
  • Cerran - neutral male thief
  • Vander - lawful male cleric
  • Roland - neutral? male fighter
  • Beechum - lawful male halfling
and of course the doombringer... err... storyteller/gamemaster himself (Jim):


Sunniva and Cerran have been described a bit by their players in the blog links noted above, so I'll let you check those out for yourself. For a description of my little guy Beechum, I will refer you to this Jim Holloway drawing, which is what I had printed out next to my character sheet last night as inspiration. This is almost exactly who Beechum was/is to me:
...well, except for the armor and the axe at his side. Beechum wears chain mail and a shield, or at least he did until he had to beat-(hairy)feet, running for his life.

Additionally although he does in fact prefer the sling as a weapon, being graced with a nice talent at missile attacks, he also carries both a spear and a silver dagger for up close and personal scuffles, whenever they might present themselves. The spear, of course doubling as a throwing weapon if need be.

The silver dagger is more for show than for any real practical use (ie, lycanthropes, wights, wraiths, etc), as Beechum falls victim to his race's characteristic weakness for a finer thing or two. He can often be found twirling it between his fingers and thumb, grinning with pride and complacency. Don't get me wrong though, if such a fiend would happen to wander upon him, he'd whip that baby out as fast as you could say "roll for initiative."


In typical 1981 fashion, and as the title of this post implies, our brave group of adventurers took to:
  • spiking doors - both open and shut
  • brandishing 10' poles - as door openers and floor testers
  • collecting and testing strange unknown liquids - if you don't have any hirelings, just have the thief stick his pinky in it
  • minor dentistry - no comment
  • keeping the local rope maker in business - with about 200' of the stuff in our collective packs, we had no qualms to using it at every juncture, securing certain objects as well as a certain thief
  • tossing torches - as a distant light source and the occasional act of arson
We actually rolled very few dice, spending nearly all of our time exploring and having fun role-playing our crew. In fact up until the last few minutes of the session, the only rolls were for thieving skills, stonework checks by the our resident dwarf, and opposing STR checks, IIRC. In our full-on retreat to seemingly nowhere, we did have to make CON checks, which we all did....wshew!

We did however, spend a massive amount of time worrying about our (incorrectly) presumably-charmed/cursed thief friend, Cerran. As noted and commented on in the other blogs, we were darn sure he was out to get us (not of his own free will, mind you), and we were contemplating tieing him up (we did have the extra rope, that's for sure), knocking him out cold, or pushing/tripping him grade-school playground style over Beechum's back (wouldn't even really have to kneel for that move). It got so bad, that someone nearly accidentally let him drop into a very, very deep pit/hole!


But that's not quite a deed of lawful nature now is it? Sunniva?!? Feeling a tad goody-good, Beechum reminded a couple party members that although we were certain that Cerran was no longer on our side, he was still "one of us" and we needed to find a better way of dealing with him than watching him fall to his doom. But then again, he wasn't holding the rope now was he? MUUHAHAHAHA!!!!!

In the end things got so hairy that it didn't quite matter which side Cerran was on any longer. We needed to get the F outta there! So we did.

After the session was over, Jim answered some questions we had about certain points in the adventure, and also offered up quite a lot of info on the rest of his very cool creation. I will not reveal any of those details, but I will relay the interesting fact that Cerran was... in fact... absolutely... NOT charmed or cursed or otherwise affected in any way. He was just roleplaying a different take on something that had happened to him during the crawl, and totally hammed it up. OMG!

Well sadly his peculiar behavior was a bit costly, as he was the chosen one to be left behind. It was all about encumbrance and time, Cerran. Honest.

Oh and a massive amount of undead!


In summary, it was a total blast! Jim, thanks so much for creating, hosting and running us through your new project. It is very, very cool...creepy as hell, and a very fun crawl for anyone looking for something a little different than your average hack-n-slash adventure. I highly recommend it.

To my comrades, you guys were tons of fun! So we doomed everyone..big deal, right? Just think how much XP we're gonna get killing all of that crap. Job security, baby!

It was a pleasure to meet and adventure with each of you and I sincerely hope we can do it again sometime soon. Hit me up here or shoot me a message any time you like.

Tuesday, January 20, 2009

Labyrinth Lord & Mutant Future stuff...in my own backyard!

I meant to babble on about this a couple months back, when it happened, but alas stuff happens. At any rate, I snagged a real (or perfect) bound copy of "Labyrinth Lord", as well as "Mutant Future." I also have the PDFs of both games, from my first look at these games/rules, but the real copies are so niiiiice.





I got these bound copies from a local business that specializes in printing and gaming: Guild of Blades Publishing Group. I actually just found this shop via drive-by, and saw a window sign that stated "We Buy Games." Well, so do I! So I figured they might also sell the ones they buy...win-win.

As soon as I entered the shop I saw LL and MF on their shelves. Awesome!

So, I snatched them up immediately, along with some "Fuzzy Heroes", "The Lost Toys", and some KoDT Hack! card game decks...great stuff.







I figured I could also order it from Lulu, Amazon, or even Barnes & Noble, but if I could buy it right then and there, and support a local gaming business in the process, then it was a no-brainer.

Now, many folks around the wonderful blogs that I read (see my profile for a ton of really nice ones, not to mention the front page here that only scratches the surface on cool blogs you should visit) have played one or both of these great games (LL and MF) and have given them rave reviews. A couple specifically that I know pointed me to these great products are Jeff's Gameblog and Grognardia. Jeff Rients (from said Gameblog) has several posts in which he discusses and reviews LL, so you should go poke around his blog as I am far too lazy to find them all for you here. Ah heck, here's a little help with that search. Same goes for James Maliszewski (over at Grognardia), but I will point you to a specific review he did of Mutant Future. He has many more articles regarding these games throughout his excellent blog. There are many other fine blogs that probably have pointed me in the Goblinoid Games direction. They are all in my bloglist. You should check every single last one of them. ;>]

I personally have only participated in a little Play-by-Post gaming using the LL rules (or really the Moldvay Basic/Expert worked too, but it was posted as a LL game), so I can't really give them their due review. I will whenever I get some good time in one them though.

I love Moldvay/Cook/Marsh Basic and Expert D&D and I also dig 1st, 2nd and even 4th edition Gamma World, so I know I already like Labyrinth Lord (B/E merged copy, almost), and I have a very good feeling that I will love Mutant Future too, seeing how it's basically LL with a Gamma World twist....sorta.

I plan on snagging some (if not all) of the modules they have produced for LL. Sadly, I haven't seen any for MF yet. Of course, seeing how these are very familiar rules, you can use pretty much any of your favorite early modules too. I have stacks and stacks of those (don't we all?) but I'd still like to get some of the new ones published for these games.

Two more sites for you to check out, if you haven't already: Uhluht'c Awakens (a blog by Daniel Proctor, the creator of LL, and co-creator with Ryan Denison of MF, himself) and Brave Halfling Publishing (a blog that features modules and other aids for LL and other games). They (BHP) also have the very cool looking "Kids, Castles & Caves" RPG for youngsters too. I hope to get to try that out with my kiddies someday.

Anyway, if you haven't checked these out yet, then you absolutely must. Get the pdf versions (here: LL & MF) if you wanna get a quick look. Then snag the real deal (bound) forms, if you really dig them. Heck get the hardcovers! I just might.